Code Veronica was always the most underrated of the original RE titles, with some of the best puzzles the series had to offer. The claustrophobia generated by the bleak island setting and the clever camera angles set up an adventure that, whilst showing some signs of age, is still as eerie today as it was eleven years ago. I’m sure there are a tonne of whipper-snappers out there who are complaining that the game doesn’t play like Resident Evil 4 or 5, but Code Veronica has a major edge in actually being a part of the Resident Evil franchise back when it was genuinely scary. Gameplay is in the classic Resident Evil mode, with fixed camera angles, a whole tonne of zombies and no ability to move while shooting. It’s classic Resident Evil through and through, with a predictable but engaging gothic story and characters that, while clichéd and whiny, exude a certain B-movie charm. In typical Resident Evil fashion though, a T-virus outbreak sees our protagonist breaking free and seeking an escape from the contaminated island. Having been arrested whilst raiding an Umbrella HQ, Claire is sent to a mysterious prison on Rockfort island. For those who aren’t familiar with the game, it follows Resi 2 protagonist Claire Redfield as she continues to search for her brother Chris.
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